Le Petit Hirono
Experiential Design, Branding, Illustration




SOFTWARES


OBJECTIVE

Photoshop
Blender
Procreate
Illustrator
After Effects
For a class-sponsored project with George P. Johnson, I conceptualized an experiential design exhibit between the Popmart collaboration between Hirono and The Little Prince. I created whimsical room renderings, promotional material, take-home items, and a spatial map for select figures in the 12-collectible series that I thought shaped the story the most.


EXPERIENCE INFO

This deck introduces the collaboration concept, location, audience persona, moodboard, floor plan, and style guide. To reflect the whimsy of Le Petit Hirono, I created a custom rounded cursive logo with a star-inspired asterisk. I paired it with Averia Serif Libre, whose subtle ink-bleed texture gives the body copy a nostalgic, storybook feel.




LAYOUT RENDERING


I used Blender to visualize how visitors would move through Le Petit Hirono. The spiral layout was inspired by planetary orbits to tie into the story’s celestial theme. Modeling it in 3D helped me better understand the space, adjust room proportions, and create smoother transitions between each part of the story.




INITIAL ROOM SKETCHES

Rather than featuring all 12 Hirono figures, I chose five that represent the most important moments in The Little Prince. Each figure highlights a key part of the Prince’s journey, from his first encounter with the pilot to his relationships with the Rose, Fox, and Snake, and finally his return to the stars. By focusing on these characters, I wanted to create a more meaningful and cohesive experience that follows the story’s themes of love, friendship, loss, and childhood wonder. 








PLANETARY PASSPORT

To reflect the Little Prince's journey from planet to planet, I created a planetary passport that guests can use as they explore each room. Visitors can collect custom stamps in each room inspired by the characters they encountered, turning the experience into both an interactive adventure and a keepsake to take home





FINAL RENDERS

Using my initial sketches as a guide, I began bringing each space to life in Blender. I then moved into Photoshop, using various online visual references to refine the lighting, details, and overall realism of each room. Finally, I used Procreate to add extra shading, lighting, and textures, enhancing the whimsical, storybook atmosphere I wanted to create.



The Entrance should feel like stepping directly into the pages of The Little Prince. Just as the story begins with a pilot crashing in the Sahara and encountering a young prince from a distant asteroid, the exhibit opens with a dreamy, cloud-filled passage that evokes the warmth of that first moment. Walking through the entrance, visitors are met with The Pilot.





THE ROSE 

The Rose Room centers on the single, delicate flower that grows on the Little Prince’s tiny asteroid planet. A rose he loves deeply but struggles to care for in such an impossible environment. His frustration and confusion over this fragile relationship set the entire story in motion, prompting him to leave his asteroid and explore other worlds. Ultimately, the rose reminds him that love, though imperfect and sometimes difficult, becomes meaningful through the responsibility and care we choose to give it.

THE FOX



The Fox Room explores the Prince’s encounter with the wise fox, whose gentle teachings help him understand his bond with the rose and why she matters so deeply. “What is essential is invisible to the eye,” is a quote that the fox tells the Prince. It’s a truth that shapes the story. This space invites a quiet, reflective mood, allowing guests to recline in a field of flowers, calling back to the place where the Prince first meets the fox, and contemplate the small things.



THE SNAKE



The Snake Room mimics the isolated desert where the Prince first encounters the snake. Mysterious yet pivotal, the snake offers the Prince a way to escape his physical limits and return to the rose he misses so much. In this space, guests cross a touch-sensitive floor that glows beneath their steps, leading them to an overlook where they can gaze down and see the snake watching from below.



THE PRINCE AND
THE STARS



The Prince and the Stars represents the story’s final moment, after the snake’s bite, when the Prince transcends and begins his journey home to his beloved rose. In this space, star-shaped kiosks invite guests to share a favorite childhood memory, echoing the Prince’s own return to innocence and wonder. It features the rarest figure that you can pull from the blind box series. The figure’s glowing stars evoke the way children gaze at the night sky with curiosity, imagining entire worlds beyond their own, just as the Prince did. 



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